PxCreateSoftBodyMesh
Defined in include/cooking/PxCooking.h
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physx::PxSoftBodyMesh *PxCreateSoftBodyMesh(const physx::PxCookingParams ¶ms, const physx::PxTetrahedronMeshDesc &simulationMeshDesc, const physx::PxTetrahedronMeshDesc &collisionMeshDesc, const physx::PxSoftBodySimulationDataDesc &softbodyDataDesc, physx::PxInsertionCallback &insertionCallback)
Cooks and creates a softbody mesh without going through a stream.
See also
PxCookTriangleMesh() PxPhysics.createTriangleMesh() PxInsertionCallback
Note
This method does the same as PxCookSoftBodyMesh, but the produced mesh is not stored into a stream but is either directly inserted in PxPhysics, or created as a standalone object. Use this method if you are unable to cook offline.
Note
PxInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback() or PxGetStandaloneInsertionCallback().
- Parameters
params – [in] The cooking parameters
simulationMeshDesc – [in] The tetrahedron mesh descriptor to read the simulation mesh from.
collisionMeshDesc – [in] The tetrahedron mesh descriptor to read the collision mesh from.
softbodyDataDesc – [in] The softbody data descriptor to read mapping information from.
insertionCallback – [in] The insertion interface from PxPhysics.
- Returns
PxSoftBodyMesh pointer on success.