PxAssembleSoftBodyMesh
Defined in include/cooking/PxCooking.h
-
physx::PxSoftBodyMesh *PxAssembleSoftBodyMesh(physx::PxTetrahedronMeshData &simulationMesh, physx::PxSoftBodySimulationData &simulationData, physx::PxTetrahedronMeshData &collisionMesh, physx::PxSoftBodyCollisionData &collisionData, physx::PxCollisionMeshMappingData &mappingData, physx::PxInsertionCallback &insertionCallback)
Bundles all data required for softbody simulation.
Creates a container that provides everything to create a PxSoftBody
See also
PxSoftBody createSoftBody()
- Parameters
simulationMesh – [in] The geometry (tetrahedral mesh) to be used as simulation mesh
simulationData – [in] Additional non-tetmesh data that contains mass information etc. for the simulation mesh
collisionMesh – [in] The geometry (tetrahedral mesh) to be used for collision detection
collisionData – [in] Additional non-tetmesh data that contains surface information, acceleration structures etc. for the simulation mesh
mappingData – [in] Mapping that describes how the collision mesh’s vertices are embedded into the simulation mesh
insertionCallback – [in] The insertion interface from PxPhysics.
- Returns
PxSoftBodyMesh pointer that represents a softbody mesh bundling all data (simulation mesh, collision mesh etc.)