PxCreateTriangleMesh
Defined in include/cooking/PxCooking.h
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physx::PxTriangleMesh *PxCreateTriangleMesh(const physx::PxCookingParams ¶ms, const physx::PxTriangleMeshDesc &desc, physx::PxInsertionCallback &insertionCallback, physx::PxTriangleMeshCookingResult::Enum *condition = NULL)
Cooks and creates a triangle mesh without going through a stream.
See also
PxCookTriangleMesh() PxPhysics.createTriangleMesh() PxInsertionCallback
Note
This method does the same as PxCookTriangleMesh, but the produced mesh is not stored into a stream but is either directly inserted in PxPhysics, or created as a standalone object. Use this method if you are unable to cook offline.
Note
PxInsertionCallback can be obtained through PxPhysics::getPhysicsInsertionCallback() or PxGetStandaloneInsertionCallback().
- Parameters
params – [in] The cooking parameters
desc – [in] The triangle mesh descriptor to read the mesh from.
insertionCallback – [in] The insertion interface from PxPhysics.
condition – [out] Result from triangle mesh cooking.
- Returns
PxTriangleMesh pointer on success.