PxAssembleSoftBodyMesh_Sim
Defined in include/cooking/PxCooking.h
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physx::PxSoftBodyMesh *PxAssembleSoftBodyMesh_Sim(physx::PxSimulationTetrahedronMeshData &simulationMesh, physx::PxCollisionTetrahedronMeshData &collisionMesh, physx::PxCollisionMeshMappingData &mappingData, physx::PxInsertionCallback &insertionCallback)
Bundles all data required for softbody simulation.
Creates a container that provides everything to create a PxSoftBody
See also
PxSoftBody createSoftBody()
- Parameters
simulationMesh – [in] Container that provides all information about the simulation mesh (geometry, mass distribution etc.)
collisionMesh – [in] Container that provides all information about the collision mesh (geometry, surface information, acceleration structures etc.)
mappingData – [in] Mapping that describes how the collision mesh’s vertices are embedded into the simulation mesh
insertionCallback – [in] The insertion interface from PxPhysics.
- Returns
PxSoftBodyMesh pointer that represents a softbody mesh bundling all data (simulation mesh, collision mesh etc.)