PxVehicleComputeSuspensionRaycast
Defined in include/vehicle2/suspension/PxVehicleSuspensionHelpers.h
-
inline void PxVehicleComputeSuspensionRaycast(const PxVehicleFrame &frame, const PxVehicleWheelParams &wheelParams, const PxVehicleSuspensionParams &suspensionParams, const PxF32 steerAngle, const PxTransform &rigidBodyPose, PxVec3 &start, PxVec3 &dir, PxReal &dist)
Compute the start point, direction and length of a suspension scene raycast.
Note
start, dir and dist together describe a raycast that begins at the top of wheel at maximum compression and ends at the bottom of wheel at maximum droop.
- Parameters
frame – [in] is a description of the longitudinal, lateral and vertical axes.
wheelParams – [in] describes the radius and halfwidth of the wheel.
suspensionParams – [in] describes the suspension frame and the maximum suspension travel.
steerAngle – [in] is the yaw angle of the wheel in radians.
rigidBodyPose – [in] is the pose of the rigid body in the world frame.
start – [out] is the starting point of the raycast in the world frame.
dir – [out] is the direction of the raycast in the world frame.
dist – [out] is the length of the raycast.