NvBlastActorDeactivate
Defined in lowlevel/NvBlast.h
-
bool NvBlastActorDeactivate(NvBlastActor *actor, NvBlastLog logFn)
Deactivate an actor within its family.
Conceptually this is “destroying” the actor, however memory will not be released until the family is released.
- Parameters
actor – [in] Points to a user-supplied actor struct. May be NULL, in which case this function no-ops.
logFn – [in] User-supplied message function (see NvBlastLog definition). May be NULL.
- Returns
true iff successful (actor was active).