NvBlastActorDeactivate

Defined in lowlevel/NvBlast.h

bool NvBlastActorDeactivate(NvBlastActor *actor, NvBlastLog logFn)

Deactivate an actor within its family.

Conceptually this is “destroying” the actor, however memory will not be released until the family is released.

Parameters
  • actor[in] Points to a user-supplied actor struct. May be NULL, in which case this function no-ops.

  • logFn[in] User-supplied message function (see NvBlastLog definition). May be NULL.

Returns

true iff successful (actor was active).