Local Development#
This guide covers the two ways to build an application against ovphysx, plus the Python wheel workflow for rapid iteration.
Building Against the Installed SDK#
The simplest approach: build ovphysx once, install it, and point your app at the
install tree with find_package().
# 1. Build ovphysx (fetches dependencies automatically)
cd ovphysx
./build.sh # Linux
build.bat # Windows
# 2. Install the SDK into _install/
cmake --build _build --target install_sdk
# 3. Build your app against the installed SDK
cmake -S my_app -B my_app/_build \
-DCMAKE_PREFIX_PATH="$(pwd)/_install;$(pwd)/ovruntime/_build/target-deps/ovstage/ovstage"
cmake --build my_app/_build
The source build fetches the pinned OVStage wheel automatically. The second prefix above points CMake at the native package extracted from that wheel.
Your app’s CMakeLists.txt uses find_package():
find_package(ovphysx REQUIRED)
target_link_libraries(my_app PRIVATE ovphysx::ovphysx ovphysx::ovstage)
Refer to tests/c_samples/hello_world_c/ for a complete example.
Building Against the Source Checkout#
If you need to iterate on ovphysx code and have your app automatically
recompile changed sources, use add_subdirectory() instead.
# No prior build step needed — dependencies are fetched at configure time.
cmake -S my_app -B my_app/_build
cmake --build my_app/_build
Your app’s CMakeLists.txt:
cmake_minimum_required(VERSION 3.16)
project(my_app C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# Point at the ovphysx source tree
set(OVPHYSX_SOURCE_DIR "/path/to/ovphysx")
add_subdirectory("${OVPHYSX_SOURCE_DIR}" "${CMAKE_BINARY_DIR}/ovphysx")
add_executable(my_app main.c)
target_link_libraries(my_app PRIVATE ovphysx::ovphysx)
# Set up RPATH / DLL copying so the executable finds libraries at runtime
ovphysx_setup_source_link_runtime(my_app)
The first cmake configure will automatically fetch packman dependencies
(controlled by OVPHYSX_FETCH_DEPS, default ON). Subsequent configures
skip the fetch if the dependencies already exist.
Edit-rebuild cycle:
# Edit ovphysx source.
vim ovphysx/src/ovphysx/ovphysx.cpp
# Rebuild — only changed ovphysx sources recompile
cmake --build my_app/_build
ovphysx_setup_source_link_runtime() configures RPATH (Linux) or copies DLLs
(Windows) so that the executable can load libovphysx.so and its direct
dependencies.
Running the executable: The ovphysx runtime also needs Carbonite and PhysX
plugins at runtime (loaded through dlopen). The simplest approach is to build the
installed SDK once and point OVPHYSX_LIB at the installed ovphysx library so
the runtime can derive the matching config, schema, and plugin paths:
# One-time setup: build and install the SDK
cd ovphysx && ./build.sh && cmake --build _build --target install_sdk
# Run with runtime layout from the installed SDK
OVPHYSX_LIB=ovphysx/_install/lib/libovphysx.so ./my_app/_build/my_app
On Windows, use OVPHYSX_LIB=ovphysx\_install\bin\ovphysx.dll.
Refer to tests/c_samples/hello_world_source_link/ for a complete example.
Python Wheel Workflow#
For Python users, the ovphysx wheel contains the physics runtime plus the
OVStage-provided OmniClient and connection libraries needed for PhysX-first
startup. It declares an exact ovstage wheel dependency, which supplies the
matched OVStage runtime, USD resolver and registry, and namespaced USD runtime
without packaging duplicate resolver/USD singletons in the ovphysx wheel.
cd ovphysx
# Build everything and create the wheel in _dist/
./build.sh
cmake --build _build --target build_wheel
# Create and activate a virtual environment, then install the wheel
uv venv
source .venv/bin/activate # Windows: .venv\Scripts\activate
uv pip install _dist/ovphysx-*.whl
For fast iteration without rebuilding the wheel, point OVPHYSX_LIB at the
build tree:
export OVPHYSX_LIB="$(pwd)/_build/linux-x86_64/release/libovphysx.so"
python my_script.py
Configuration Reference#
CMake Cache Variables#
Variable |
Default |
Description |
|---|---|---|
|
|
Automatically fetch packman dependencies at configure time |
|
|
Override the directory where packman dependencies are stored |
|
|
Build PhysX SDK from source instead of using prebuilt binaries |
|
|
Use locally-built physics schema |
|
|
Treat compiler warnings as errors |
|
(empty) |
Advanced build-time helper path for Kit/PhysX plugin linkage; not a runtime environment variable |
Environment Variables#
Variable |
Description |
|---|---|
|
Path to |
Troubleshooting#
Common from-source build and first-run failures:
Startup aborts with
This CPU does not support AVX...— x86_64 binaries require AVX and have no fallback, soovphysx_initialize()/PhysX()fails fast. Check withgrep -qw avx /proc/cpuinfo; use an AVX-capable x86_64 CPU, or the aarch64 wheel on ARM Linux.Configure or compile fails on C++17 or unknown-flag errors — the toolchain is below the compiler and CMake versions required by ovphysx and the PhysX SDK. Match those requirements; on Windows,
set GENERATOR=ninjato use Ninja instead of the default Visual Studio generator.packman download or connection error on the first configure — a dependency fetch failed. Retry (transient failures are common); the cache lives under
_build/target-deps/(seeOVPHYSX_FETCH_DEPSandLOCAL_TARGET_DEPSin the Configuration Reference).Source-path mismatch or stale cache after moving the checkout — delete
_build/and reconfigure, orbuild.sh --rebuild. Use--cleanto clean only and--generateto configure without compiling.Error copying file ... PhysXGpu_64.dll ... No such file or directoryafter changing--devphysxor--devschema— incremental builds across a flavor change are not supported.--devphysxcachesPHYSX_SDK_DIRpointing at the localphysx/source tree; a later configure without it keeps that cached path, so the copy step looks forPhysXGpu_64.dllunder the source tree instead of the packaged SDK. Rebuild cleanly with--rebuild(build.sh --rebuild <flags>orbuild.bat --rebuild <flags>).Debug configure fails with
OVPHYSX_USE_RELEASE_RUNTIME_DEPS=OFF— Debug builds require the Release runtime dependencies (published OVStage ships Release only); leave the flag at its defaultON.Install/wheel/validate fails with a readelf / glibc baseline error on a newer distro — Linux SDK and wheel builds target a glibc 2.35 (
manylinux_2_35) ABI baseline. On a host with newer glibc the check fails fast; passSKIP_GLIBC_CHECK=ONfor local development, e.g.cmake -DSKIP_GLIBC_CHECK=ON -P scripts/install.cmake(also accepted as an environment variable throughvalidate_all).Install or wheel build fails with
'file' not foundon Linux — both steps shell out to the OSfileutility (libmagic) to find unstripped ELF binaries, and tostrip/readelffrombinutils. Minimal container images ship neither:apt-get install file binutils.No CMAKE_CUDA_COMPILER could be found—nvccis not onPATH, or the CUDA Toolkit does not match the tested version. Install a compatible CUDA Toolkit (see the PhysX SDK Linux platform readme) withnvcconPATHor setCUDACXX; CPU-only builds do not need CUDA.