PxGpuParticleData
Defined in include/PxParticleGpu.h
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struct PxGpuParticleData
Structure that holds simulation parameters of a PxGpuParticleSystem.
Public Members
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PxU32 mGridSizeX
Size of the x-dimension of the background simulation grid. Translates to an absolute size of mGridSizeX * mParticleContactDistance.
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PxU32 mGridSizeY
Size of the y-dimension of the background simulation grid. Translates to an absolute size of mGridSizeY * mParticleContactDistance.
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PxU32 mGridSizeZ
Size of the z-dimension of the background simulation grid. Translates to an absolute size of mGridSizeZ * mParticleContactDistance.
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PxReal mParticleContactDistance
Two particles start interacting if their distance is lower than mParticleContactDistance.
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PxU32 mMaxNeighborhood
The maximum number of particles considered when computing neighborhood based particle interactions.
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PxU32 mGridSizeX