PxActor
Defined in include/PxActor.h
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class PxActor : public PxBase
- PxActor is the base class for the main simulation objects in the physics SDK. - The actor is owned by and contained in a PxScene. - Subclassed by PxDeformableBody, PxPBDParticleSystem, PxRigidActor - Environment ID - 
void *userData
- user can assign this to whatever, usually to create a 1:1 relationship with a user object. 
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virtual bool setEnvironmentID(PxU32 envID) = 0
- Sets the environment ID for this actor. - The environment ID is an extra built-in filter group for the GPU broadphase. Actors will only collide with each-other if they have the same environment ID. - The default value is PX_INVALID_U32. Actors with this ID will collide with other actors, regardless of which environment they are a part of. - The environment ID must be set before adding the actor to a scene, and cannot change while the actor is in the scene. - If it is not PX_INVALID_U32, the environment ID must be smaller than 1<<24, i.e. the system does not support more than 1<<24 environments. - Default: PX_INVALID_U32 - See also - getEnvironmentID() - Note - This is not available for CPU broadphases. - Parameters
- envID – [in] Environment ID for this actor. 
- Returns
- True if success. 
 
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virtual PxU32 getEnvironmentID() const = 0
- Returns the environment ID for this actor. - See also - setEnvironmentID() - Returns
- Environment ID for this actor. 
 
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inline PxActor(PxType concreteType, PxBaseFlags baseFlags)
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inline PxActor(PxBaseFlags baseFlags)
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inline virtual ~PxActor()
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inline virtual bool isKindOf(const char *name) const
- Returns whether a given type name matches with the type of this instance. 
 - Public Functions - 
virtual void release() = 0
- Deletes the actor. - Do not keep a reference to the deleted instance. - If the actor belongs to a PxAggregate object, it is automatically removed from the aggregate. - See also - PxBase.release(), PxAggregate 
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virtual PxActorType::Enum getType() const = 0
- Retrieves the type of actor. - See also - PxActorType - Returns
- The actor type of the actor. 
 
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virtual PxScene *getScene() const = 0
- Retrieves the scene which this actor belongs to. - See also - PxScene - Returns
- Owner Scene. NULL if not part of a scene. 
 
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virtual void setName(const char *name) = 0
- Sets a name string for the object that can be retrieved with getName(). - This is for debugging and is not used by the SDK. The string is not copied by the SDK, only the pointer is stored. - Default: NULL - See also - getName() - Parameters
- name – [in] String to set the objects name to. 
 
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virtual const char *getName() const = 0
- Retrieves the name string set with setName(). - See also - setName() - Returns
- Name string associated with object. 
 
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virtual PxBounds3 getWorldBounds(float inflation = 1.01f) const = 0
- Retrieves the axis aligned bounding box enclosing the actor. - See also - PxBounds3 - Note - It is not allowed to use this method while the simulation is running (except during PxScene::collide(), in PxContactModifyCallback or in contact report callbacks). - Parameters
- inflation – [in] Scale factor for computed world bounds. Box extents are multiplied by this value. 
- Returns
- The actor’s bounding box. 
 
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virtual void setActorFlag(PxActorFlag::Enum flag, bool value) = 0
- Raises or clears a particular actor flag. - See the list of flags PxActorFlag - Sleeping: Does NOT wake the actor up automatically. - See also - PxActorFlag getActorFlags() - Parameters
- flag – [in] The PxActor flag to raise(set) or clear. See PxActorFlag. 
- value – [in] The boolean value to assign to the flag. 
 
 
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virtual void setActorFlags(PxActorFlags inFlags) = 0
- Sets the actor flags. - See the list of flags PxActorFlag - See also - PxActorFlag setActorFlag() 
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virtual PxActorFlags getActorFlags() const = 0
- Reads the PxActor flags. - See the list of flags PxActorFlag - See also - PxActorFlag setActorFlag() - Returns
- The values of the PxActor flags. 
 
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virtual void setDominanceGroup(PxDominanceGroup dominanceGroup) = 0
- Assigns dynamic actors a dominance group identifier. - PxDominanceGroup is a 5 bit group identifier (legal range from 0 to 31). - The PxScene::setDominanceGroupPair() lets you set certain behaviors for pairs of dominance groups. By default every dynamic actor is created in group 0. - Default: 0 - Sleeping: Changing the dominance group does NOT wake the actor up automatically. - See also - getDominanceGroup() PxDominanceGroup PxScene::setDominanceGroupPair() - Parameters
- dominanceGroup – [in] The dominance group identifier. Range: [0..31] 
 
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virtual PxDominanceGroup getDominanceGroup() const = 0
- Retrieves the value set with setDominanceGroup(). - See also - setDominanceGroup() PxDominanceGroup PxScene::setDominanceGroupPair() - Returns
- The dominance group of this actor. 
 
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virtual void setOwnerClient(PxClientID inClient) = 0
- Sets the owner client of an actor. - This cannot be done once the actor has been placed into a scene. - Default: PX_DEFAULT_CLIENT - See also - PxClientID PxScene::createClient() 
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virtual PxClientID getOwnerClient() const = 0
- Returns the owner client that was specified at creation time. - This value cannot be changed once the object is placed into the scene. - See also - PxClientID PxScene::createClient() 
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virtual PxAggregate *getAggregate() const = 0
- Retrieves the aggregate the actor might be a part of. - See also - PxAggregate - Returns
- The aggregate the actor is a part of, or NULL if the actor does not belong to an aggregate. 
 
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virtual const char *getConcreteTypeName() const = 0
- Returns string name of dynamic type. - Returns
- Class name of most derived type of this object. 
 
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inline PxType getConcreteType() const
- Returns concrete type of object. - See also - PxConcreteType - Returns
- PxConcreteType::Enum of serialized object 
 
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)
- Set PxBaseFlag - Parameters
- flag – [in] The flag to be set 
- value – [in] The flags new value 
 
 
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inline void setBaseFlags(PxBaseFlags inFlags)
- Set PxBaseFlags - See also - PxBaseFlags - Parameters
- inFlags – [in] The flags to be set 
 
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inline PxBaseFlags getBaseFlags() const
- Returns PxBaseFlags. - See also - PxBaseFlags - Returns
- PxBaseFlags 
 
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inline virtual bool isReleasable() const
- Whether the object is subordinate. - A class is subordinate, if it can only be instantiated in the context of another class. - See also - PxSerialization::isSerializable - Returns
- Whether the class is subordinate 
 
 - Protected Functions - 
template<class T>
 inline bool typeMatch() const
 
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void *userData