PxVec3T
Defined in include/foundation/PxVec3.h
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template<class Type>
class PxVec3T 3 Element vector class.
This is a 3-dimensional vector class with public data members.
Public Functions
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inline PxVec3T()
default constructor leaves data uninitialized.
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inline PxVec3T(PxZERO)
zero constructor.
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inline explicit PxVec3T(Type a)
Assigns scalar parameter to all elements.
Useful to initialize to zero or one.
- Parameters
a – [in] Value to assign to elements.
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inline PxVec3T(Type nx, Type ny, Type nz)
Initializes from 3 scalar parameters.
- Parameters
nx – [in] Value to initialize X component.
ny – [in] Value to initialize Y component.
nz – [in] Value to initialize Z component.
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inline bool operator!=(const PxVec3T &v) const
returns true if the two vectors are not exactly equal.
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inline bool isZero() const
tests for exact zero vector
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inline bool isFinite() const
returns true if all 3 elems of the vector are finite (not NAN or INF, etc.)
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inline bool isNormalized() const
is normalized - used by API parameter validation
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inline Type normalizeSafe()
normalizes the vector in place.
Does nothing if vector magnitude is under PX_NORMALIZATION_EPSILON. Returns vector magnitude if >= PX_NORMALIZATION_EPSILON and 0.0f otherwise.
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inline PxVec3T()