PxIsosurfaceCallback

Defined in include/PxIsosurfaceExtraction.h

class PxIsosurfaceCallback : public PxParticleSystemCallback

Default implementation of a particle system callback to trigger the isosurface extraction.

A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the post solve task completed.

Public Functions

inline void initialize(PxIsosurfaceExtractor *isosurfaceExtractor, PxU32 validPhaseMask = PxParticlePhaseFlag::eParticlePhaseFluid)

Initializes the isosurface callback.

Parameters
  • isosurfaceExtractor[in] The isosurface extractor

  • validPhaseMask[in] The valid phase mask marking the phase bits that particles must have set in order to contribute to the isosurface

inline virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem> &gpuParticleSystem, CUstream stream)

Method gets called after the particle system simulation step completed.

Parameters
  • gpuParticleSystem[in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer

  • stream[in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.

inline virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>&, CUstream)

Method gets called when dirty data from the particle system is uploated to the gpu.

Parameters
  • gpuParticleSystem[in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer

  • stream[in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.

inline virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>&, CUstream)

Method gets called when the simulation step of the particle system is performed.

Parameters
  • gpuParticleSystem[in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer

  • stream[in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.