PxPoissonSampler
Defined in include/extensions/PxSamplingExt.h
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class PxPoissonSampler : public PxUserAllocated
- Sampler to generate Poisson Samples locally on a triangle mesh or a shape. - For every local addition of new samples, an individual sampling density can be used. - Subclassed by PxTriangleMeshPoissonSampler - Public Functions - 
virtual bool setSamplingRadius(PxReal samplingRadius) = 0
- Sets the sampling radius. - Parameters
- samplingRadius – [in] The closest distance two surface samples are allowed to have. Changing the sampling radius is a bit an expensive operation. 
- Returns
- Returns true if the sampling was successful and false if there was a problem. Usually an internal overflow is the problem for very big meshes or very small sampling radii. 
 
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virtual void addSamples(const PxArray<PxVec3> &samples) = 0
- Adds samples. - Parameters
- samples – [in] The samples to add. Adding samples is a bit an expensive operation. 
 
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virtual PxU32 removeSamples(const PxArray<PxVec3> &samples) = 0
- Adds samples. - Parameters
- samples – [in] The samples to remove. Removing samples is a bit an expensive operation. 
- Returns
- Returns the number of removed samples. If some samples were not found, then the number of actually removed samples will be smaller than the number of samples requested to remove 
 
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virtual void addSamplesInSphere(const PxVec3 &sphereCenter, PxReal sphereRadius, bool createVolumeSamples = false) = 0
- Adds new Poisson Samples inside the sphere specified. - Parameters
- sphereCenter – [in] The sphere’s center. Used to define the region where new samples get added. 
- sphereRadius – [in] The sphere’s radius. Used to define the region where new samples get added. 
- createVolumeSamples – [in] If set to true, samples will also get generated inside of the mesh, not just on its surface. 
 
 
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virtual void addSamplesInBox(const PxBounds3 &axisAlignedBox, const PxQuat &boxOrientation, bool createVolumeSamples = false) = 0
- Adds new Poisson Samples inside the box specified. - Parameters
- axisAlignedBox – [in] The axis aligned bounding box. Used to define the region where new samples get added. 
- boxOrientation – [in] The orientation making an oriented bounding box out of the axis aligned one. Used to define the region where new samples get added. 
- createVolumeSamples – [in] If set to true, samples will also get generated inside of the mesh, not just on its surface. 
 
 
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virtual const PxArray<PxVec3> &getSamples() const = 0
- Gets the Poisson Samples. - Returns
- Returns the generated Poisson Samples 
 
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inline virtual ~PxPoissonSampler()
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inline void *operator new(size_t, void *address)
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template<typename Alloc>
 inline void *operator new(size_t size, Alloc alloc, const char *fileName, int line)
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template<typename Alloc>
 inline void *operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line)
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inline void operator delete(void*, void*)
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template<typename Alloc>
 inline void operator delete(void *ptr, Alloc alloc, const char *fileName, int line)
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inline void operator delete(void *ptr)
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template<typename Alloc>
 inline void *operator new[](size_t size, Alloc alloc, const char *fileName, int line)
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template<typename Alloc>
 inline void *operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line)
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template<typename Alloc>
 inline void operator delete[](void *ptr, Alloc alloc, const char *fileName, int line)
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inline void operator delete[](void *ptr)
 
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virtual bool setSamplingRadius(PxReal samplingRadius) = 0