PxVehiclePhysXActorEndComponent
Defined in include/vehicle2/physxActor/PxVehiclePhysXActorComponents.h
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class PxVehiclePhysXActorEndComponent : public PxVehicleComponent
Work items at the end of an update step for a PhysX actor based vehicle.
Includes:
Writing vehicle internal state to the PhysX actor.
Keeping the vehicle awake if certain criteria are met.
Public Functions
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inline PxVehiclePhysXActorEndComponent()
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inline virtual ~PxVehiclePhysXActorEndComponent()
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virtual void getDataForPhysXActorEndComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData<const PxVehicleWheelParams> &wheelParams, PxVehicleArrayData<const PxTransform> &wheelShapeLocalPoses, PxVehicleArrayData<const PxVehicleWheelRigidBody1dState> &wheelRigidBody1dStates, PxVehicleArrayData<const PxVehicleWheelLocalPose> &wheelLocalPoses, const PxVehicleGearboxState *&gearState, const PxReal *&throttle, PxVehiclePhysXActor *&physxActor) = 0
Provide vehicle data items for this component.
- Parameters
axleDescription – [out] identifies the wheels on each axle.
rigidBodyState – [out] is the state of the rigid body used by the Vehicle SDK.
wheelParams – [out] describes the radius, mass etc. of the wheels.
wheelShapeLocalPoses – [out] are the local poses in the wheel’s frame to apply to the PxShape instances that represent the wheel
wheelRigidBody1dStates – [out] describes the angular speed of the wheels.
wheelLocalPoses – [out] describes the local poses of the wheels in the rigid body frame.
gearState – [out] The gear state. Can be set to NULL if the vehicle does not have gears.
throttle – [out] The throttle command state (see PxVehicleCommandState). Can be set to NULL if the vehicle is not controlled through PxVehicleCommandState.
physxActor – [out] is the PxRigidBody instance associated with the vehicle.
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inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
Update function for a vehicle component.
See also
- Parameters
dt – [in] The timestep size to use for the update step.
context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.
- Returns
True if subsequent components in a sequence should get updated, false if the sequence should be aborted.