PxVehiclePhysXActorEndComponent

Defined in include/vehicle2/physxActor/PxVehiclePhysXActorComponents.h

class PxVehiclePhysXActorEndComponent : public PxVehicleComponent

Work items at the end of an update step for a PhysX actor based vehicle.

Includes:

  • Writing vehicle internal state to the PhysX actor.

  • Keeping the vehicle awake if certain criteria are met.

Public Functions

inline PxVehiclePhysXActorEndComponent()
inline virtual ~PxVehiclePhysXActorEndComponent()
virtual void getDataForPhysXActorEndComponent(const PxVehicleAxleDescription *&axleDescription, const PxVehicleRigidBodyState *&rigidBodyState, PxVehicleArrayData<const PxVehicleWheelParams> &wheelParams, PxVehicleArrayData<const PxTransform> &wheelShapeLocalPoses, PxVehicleArrayData<const PxVehicleWheelRigidBody1dState> &wheelRigidBody1dStates, PxVehicleArrayData<const PxVehicleWheelLocalPose> &wheelLocalPoses, const PxVehicleGearboxState *&gearState, const PxReal *&throttle, PxVehiclePhysXActor *&physxActor) = 0

Provide vehicle data items for this component.

Parameters
  • axleDescription[out] identifies the wheels on each axle.

  • rigidBodyState[out] is the state of the rigid body used by the Vehicle SDK.

  • wheelParams[out] describes the radius, mass etc. of the wheels.

  • wheelShapeLocalPoses[out] are the local poses in the wheel’s frame to apply to the PxShape instances that represent the wheel

  • wheelRigidBody1dStates[out] describes the angular speed of the wheels.

  • wheelLocalPoses[out] describes the local poses of the wheels in the rigid body frame.

  • gearState[out] The gear state. Can be set to NULL if the vehicle does not have gears.

  • throttle[out] The throttle command state (see PxVehicleCommandState). Can be set to NULL if the vehicle is not controlled through PxVehicleCommandState.

  • physxActor[out] is the PxRigidBody instance associated with the vehicle.

inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)

Update function for a vehicle component.

Parameters
  • dt[in] The timestep size to use for the update step.

  • context[in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.

Returns

True if subsequent components in a sequence should get updated, false if the sequence should be aborted.