PxCapsuleControllerDesc
Defined in include/characterkinematic/PxCapsuleController.h
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class PxCapsuleControllerDesc : public PxControllerDesc
- A descriptor for a capsule character controller. - See also - Public Functions - 
inline PxCapsuleControllerDesc()
- constructor sets to default. 
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inline virtual ~PxCapsuleControllerDesc()
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inline PxCapsuleControllerDesc(const PxCapsuleControllerDesc&)
- copy constructor. 
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inline PxCapsuleControllerDesc &operator=(const PxCapsuleControllerDesc&)
- assignment operator. 
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inline virtual void setToDefault()
- (re)sets the structure to the default. 
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inline virtual bool isValid() const
- returns true if the current settings are valid - Returns
- True if the descriptor is valid. 
 
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inline PxControllerShapeType::Enum getType() const
- Returns the character controller type. - See also - PxControllerType PxCapsuleControllerDesc PxBoxControllerDesc - Returns
- The controllers type. 
 
 - Public Members - 
PxCapsuleClimbingMode::Enum climbingMode
- The climbing mode. - Default: PxCapsuleClimbingMode::eEASY - See also 
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PxExtendedVec3 position
- The position of the character. - Default: Zero - Note - The character’s initial position must be such that it does not overlap the static geometry. 
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PxVec3 upDirection
- Specifies the ‘up’ direction. - In order to provide stepping functionality the SDK must be informed about the up direction. - Default: (0, 1, 0) 
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PxF32 slopeLimit
- The maximum slope which the character can walk up. - In general it is desirable to limit where the character can walk, in particular it is unrealistic for the character to be able to climb arbitary slopes. - The limit is expressed as the cosine of desired limit angle. A value of 0 disables this feature. - Default: 0.707 - See also - Warning - It is currently enabled for static actors only (not for dynamic/kinematic actors), and not supported for spheres or capsules. 
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PxF32 invisibleWallHeight
- Height of invisible walls created around non-walkable triangles. - The library can automatically create invisible walls around non-walkable triangles defined by the ‘slopeLimit’ parameter. This defines the height of those walls. If it is 0.0, then no extra triangles are created. - Default: 0.0 - See also 
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PxF32 maxJumpHeight
- Maximum height a jumping character can reach. - This is only used if invisible walls are created (‘invisibleWallHeight’ is non zero). - When a character jumps, the non-walkable triangles he might fly over are not found by the collision queries (since the character’s bounding volume does not touch them). Thus those non-walkable triangles do not create invisible walls, and it is possible for a jumping character to land on a non-walkable triangle, while he wouldn’t have reached that place by just walking. - The ‘maxJumpHeight’ variable is used to extend the size of the collision volume downward. This way, all the non-walkable triangles are properly found by the collision queries and it becomes impossible to ‘jump over’ invisible walls. - If the character in your game can not jump, it is safe to use 0.0 here. Otherwise it is best to keep this value as small as possible, since a larger collision volume means more triangles to process. - Default: 0.0 - See also 
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PxF32 contactOffset
- The contact offset used by the controller. - Specifies a skin around the object within which contacts will be generated. Use it to avoid numerical precision issues. - This is dependant on the scale of the users world, but should be a small, positive non zero value. - Default: 0.1 
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PxF32 stepOffset
- Defines the maximum height of an obstacle which the character can climb. - A small value will mean that the character gets stuck and cannot walk up stairs etc, a value which is too large will mean that the character can climb over unrealistically high obstacles. - Default: 0.5 - See also 
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PxF32 density
- Density of underlying kinematic actor. - The CCT creates a PhysX’s kinematic actor under the hood. This controls its density. - Default: 10.0 
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PxF32 scaleCoeff
- Scale coefficient for underlying kinematic actor. - The CCT creates a PhysX’s kinematic actor under the hood. This controls its scale factor. This should be a number a bit smaller than 1.0. - Default: 0.8 
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PxF32 volumeGrowth
- Cached volume growth. - Amount of space around the controller we cache to improve performance. This is a scale factor that should be higher than 1.0f but not too big, ideally lower than 2.0f. - Default: 1.5 
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PxUserControllerHitReport *reportCallback
- Specifies a user report callback. - This report callback is called when the character collides with shapes and other characters. - Setting this to NULL disables the callback. - Default: NULL - See also 
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PxControllerBehaviorCallback *behaviorCallback
- Specifies a user behavior callback. - This behavior callback is called to customize the controller’s behavior w.r.t. touched shapes. - Setting this to NULL disables the callback. - Default: NULL - See also 
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PxControllerNonWalkableMode::Enum nonWalkableMode
- The non-walkable mode controls if a character controller slides or not on a non-walkable part. - This is only used when slopeLimit is non zero. - Default: PxControllerNonWalkableMode::ePREVENT_CLIMBING - See also 
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PxMaterial *material
- The material for the actor associated with the controller. - The controller internally creates a rigid body actor. This parameter specifies the material of the actor. - Default: NULL - See also 
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bool registerDeletionListener
- Use a deletion listener to get informed about released objects and clear internal caches if needed. - If a character controller registers a deletion listener, it will get informed about released objects. That allows the controller to invalidate cached data that connects to a released object. If a deletion listener is not registered, PxController::invalidateCache has to be called manually after objects have been released. - Default: true - See also 
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PxClientID clientID
- Client ID for associated actor. - Default: PX_DEFAULT_CLIENT - See also - PxClientID PxActor::setOwnerClient 
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void *userData
- User specified data associated with the controller. - Default: NULL 
 - Protected Functions - 
inline void copy(const PxCapsuleControllerDesc&)
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inline void copy(const PxControllerDesc&)
 - Protected Attributes - 
const PxControllerShapeType::Enum mType
- The type of the controller. This gets set by the derived class’ ctor, the user should not have to change it. 
 
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inline PxCapsuleControllerDesc()