PxVehicleWheelComponent
Defined in include/vehicle2/wheel/PxVehicleWheelComponents.h
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class PxVehicleWheelComponent : public PxVehicleComponent
- Public Functions - 
inline PxVehicleWheelComponent()
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inline virtual ~PxVehicleWheelComponent()
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virtual void getDataForWheelComponent(const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData<const PxReal> &steerResponseStates, PxVehicleArrayData<const PxVehicleWheelParams> &wheelParams, PxVehicleArrayData<const PxVehicleSuspensionParams> &suspensionParams, PxVehicleArrayData<const PxVehicleWheelActuationState> &actuationStates, PxVehicleArrayData<const PxVehicleSuspensionState> &suspensionStates, PxVehicleArrayData<const PxVehicleSuspensionComplianceState> &suspensionComplianceStates, PxVehicleArrayData<const PxVehicleTireSpeedState> &tireSpeedStates, PxVehicleArrayData<PxVehicleWheelRigidBody1dState> &wheelRigidBody1dStates, PxVehicleArrayData<PxVehicleWheelLocalPose> &wheelLocalPoses) = 0
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inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
- Update function for a vehicle component. - See also - Parameters
- dt – [in] The timestep size to use for the update step. 
- context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. 
 
- Returns
- True if subsequent components in a sequence should get updated, false if the sequence should be aborted. 
 
 
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inline PxVehicleWheelComponent()