PxVehicleComponent
Defined in include/vehicle2/PxVehicleComponent.h
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class PxVehicleComponent
- Subclassed by PxVehicleDirectDriveActuationStateComponent, PxVehicleDirectDriveCommandResponseComponent, PxVehicleDirectDrivetrainComponent, PxVehicleEngineDriveActuationStateComponent, PxVehicleEngineDriveCommandResponseComponent, PxVehicleEngineDrivetrainComponent, PxVehicleFourWheelDriveDifferentialStateComponent, PxVehicleLegacyFourWheelDriveDifferentialStateComponent, PxVehicleLegacySuspensionComponent, PxVehicleLegacyTireComponent, PxVehicleMultiWheelDriveDifferentialStateComponent, PxVehiclePVDComponent, PxVehiclePhysXActorBeginComponent, PxVehiclePhysXActorEndComponent, PxVehiclePhysXConstraintComponent, PxVehiclePhysXRoadGeometrySceneQueryComponent, PxVehicleRigidBodyComponent, PxVehicleSuspensionComponent, PxVehicleTankDriveDifferentialStateComponent, PxVehicleTireComponent, PxVehicleWheelComponent - Public Functions - 
inline virtual ~PxVehicleComponent()
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virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context) = 0
- Update function for a vehicle component. - See also - Parameters
- dt – [in] The timestep size to use for the update step. 
- context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles. 
 
- Returns
- True if subsequent components in a sequence should get updated, false if the sequence should be aborted. 
 
 
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inline virtual ~PxVehicleComponent()