PxParticleSystemGeometry

Defined in include/geometry/PxParticleSystemGeometry.h

class PxParticleSystemGeometry : public PxGeometry

Particle system geometry class.

Public Functions

inline PxParticleSystemGeometry()

Default constructor.

Creates an empty object with no particles.

inline PxParticleSystemGeometry(const PxParticleSystemGeometry &that)

Copy constructor.

Parameters

that[in] Other object

inline void operator=(const PxParticleSystemGeometry &that)

Assignment operator.

inline bool isValid() const

Returns true if the geometry is valid.

See also

PxRigidActor::createShape, PxPhysics::createShape

Returns

True if the current settings are valid for shape creation.

inline PxGeometryType::Enum getType() const

Returns the type of the geometry.

Returns

The type of the object.

Public Members

PxParticleSolverType::Enum mSolverType
float mTypePadding

Protected Attributes

PxGeometryType::Enum mType