PxMeshScale
Defined in include/geometry/PxMeshScale.h
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class PxMeshScale
- A class expressing a nonuniform scaling transformation. - The scaling is along arbitrary axes that are specified by PxMeshScale::rotation. Specifically, PxMeshScale::rotation describes the rotation from the scaling-axes frame to the mesh-local frame, i.e. PxMeshScale::rotation.rotate(v) transforms the coordinates of vertex v from the mesh-local frame to the scaling-axes frame. - Note - Negative scale values are supported for PxTriangleMeshGeometry with absolute values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range. Negative scale causes a reflection around the specified axis, in addition PhysX will flip the normals for mesh triangles when scale.x*scale.y*scale.z < 0. - Note - Only positive scale values are supported for PxConvexMeshGeometry with values for each component within [PX_MIN_ABS_MESH_SCALE, PX_MAX_ABS_MESH_SCALE] range). - Public Functions - 
inline PxMeshScale()
- Constructor initializes to identity scale. 
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inline PxMeshScale(const PxVec3 &s)
- Constructor to initialize to arbitrary scale and identity scale rotation. 
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inline PxMeshScale(const PxVec3 &s, const PxQuat &r)
- Constructor to initialize to arbitrary scaling. 
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inline bool isIdentity() const
- Returns true if the scaling is an identity transformation. 
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inline PxMeshScale getInverse() const
- Returns the inverse of this scaling transformation. 
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inline bool hasNegativeDeterminant() const
- Returns true if combination of negative scale components will cause the triangle normal to flip. - The SDK will flip the normals internally. 
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inline bool isValidForTriangleMesh() const
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inline bool isValidForConvexMesh() const
 
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inline PxMeshScale()