PxGroupsMask
Defined in include/extensions/PxDefaultSimulationFilterShader.h
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class PxGroupsMask
64-bit mask used for collision filtering.
The collision filtering equation for 2 objects o0 and o1 is:
with
G0 = PxGroupsMask for object o0. See PxSetGroupsMask
G1 = PxGroupsMask for object o1. See PxSetGroupsMask
K0 = filtering constant 0. See PxSetFilterConstants
K1 = filtering constant 1. See PxSetFilterConstants
b = filtering boolean. See PxSetFilterBool
op0, op1, op2 = filtering operations. See PxSetFilterOps
If the filtering equation is true, collision detection is enabled.
See also
PxSetFilterOps()