PxRefCounted
Defined in include/common/PxBase.h
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class PxRefCounted : public PxBase
Base class for ref-counted objects.
Subclassed by PxBaseMaterial, PxConvexMesh, PxHeightField, PxShape, PxSoftBodyAuxData, PxSoftBodyMesh, PxTetrahedronMesh, PxTriangleMesh
Public Functions
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virtual void release() = 0
Decrements the reference count of the object and releases it if the new reference count is zero.
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virtual PxU32 getReferenceCount() const = 0
Returns the reference count of the object.
At creation, the reference count of the object is 1. Every other object referencing this object increments the count by 1. When the reference count reaches 0, and only then, the object gets destroyed automatically.
- Returns
the current reference count.
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virtual void acquireReference() = 0
Acquires a counted reference to this object.
This method increases the reference count of the object by 1. Decrement the reference count by calling release()
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virtual const char *getConcreteTypeName() const = 0
Returns string name of dynamic type.
- Returns
Class name of most derived type of this object.
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inline PxType getConcreteType() const
Returns concrete type of object.
See also
- Returns
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)
Set PxBaseFlag
- Parameters
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)
Set PxBaseFlags
See also
PxBaseFlags
- Parameters
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns
PxBaseFlags
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inline virtual bool isReleasable() const
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
- Returns
Whether the class is subordinate
Protected Functions
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inline virtual void onRefCountZero()
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inline PxRefCounted(PxType concreteType, PxBaseFlags baseFlags)
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inline PxRefCounted(PxBaseFlags baseFlags)
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inline virtual ~PxRefCounted()
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inline virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
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template<class T>
inline bool typeMatch() const
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virtual void release() = 0