PxParticleClothPreProcessor

Defined in include/PxParticleBuffer.h

class PxParticleClothPreProcessor

Preprocessor to prepare particle cloths for simulation.

Deprecated:

Particle-cloth, -rigids, -attachments and -volumes have been deprecated.

Preprocessing is done by calling PxParticleClothPreProcessor::partitionSprings() on an instance of this class. This will allocate the memory in the output object, partition the springs and fill all the members of the ouput object. The output can then be passed without any further modifications to PxParticleClothBuffer::setCloths().

See PxParticleClothDesc, PxPartitionedParticleCloth

Public Functions

virtual void release() = 0

Release this object and deallocate all the memory.

virtual void partitionSprings(const PxParticleClothDesc &clothDesc, PxPartitionedParticleCloth &output) = 0

Partition the spring constraints for particle cloth simulation.

Parameters

Protected Functions

inline virtual ~PxParticleClothPreProcessor()