PxVehicleDirectDrivetrainComponent
Defined in include/vehicle2/drivetrain/PxVehicleDrivetrainComponents.h
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class PxVehicleDirectDrivetrainComponent : public PxVehicleComponent
Forward integrate the angular speed of each wheel on a vehicle by integrating the brake and drive torque applied to each wheel and the torque that develops on the tire as a response to the longitudinal tire force.
See also
PxVehicleDirectDriveUpdate
Public Functions
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inline PxVehicleDirectDrivetrainComponent()
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inline virtual ~PxVehicleDirectDrivetrainComponent()
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virtual void getDataForDirectDrivetrainComponent(const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData<const PxReal> &brakeResponseStates, PxVehicleArrayData<const PxReal> &throttleResponseStates, PxVehicleArrayData<const PxVehicleWheelParams> &wheelParams, PxVehicleArrayData<const PxVehicleWheelActuationState> &actuationStates, PxVehicleArrayData<const PxVehicleTireForce> &tireForces, PxVehicleArrayData<PxVehicleWheelRigidBody1dState> &wheelRigidBody1dStates) = 0
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inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
Update function for a vehicle component.
See also
- Parameters
dt – [in] The timestep size to use for the update step.
context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.
- Returns
True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
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inline PxVehicleDirectDrivetrainComponent()