PxSceneLimits
Defined in include/PxSceneDesc.h
-
class PxSceneLimits
Class used to retrieve limits(e.g.
maximum number of bodies) for a scene. The limits are used as a hint to the size of the scene, not as a hard limit (i.e. it will be possible to create more objects than specified in the scene limits).
0 indicates no limit. Using limits allows the SDK to preallocate various arrays, leading to less re-allocations and faster code at runtime.
Public Functions
-
inline PxSceneLimits()
constructor sets to default
-
inline void setToDefault()
(re)sets the structure to the default
-
inline bool isValid() const
Returns true if the descriptor is valid.
- Returns
true if the current settings are valid.
Public Members
-
inline PxSceneLimits()