PxSoftBodyGpuDataFlag
Defined in include/PxSoftBodyFlag.h
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class PxSoftBodyGpuDataFlag
These flags determine what data is read or written when using PxScene::copySoftBodyData() or PxScene::applySoftBodyData.
- Deprecated:
There is no direct replacement. The data is exposed in the PxSoftBody interface, accessible directly from GPU. There is no replacement for eTET_REST_POSES, as the data is constant and can be derived from the input collision mesh.
Public Types
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enum Enum
Values:
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enumerator eTET_INDICES
The collision mesh tetrahedron indices (quadruples of int32)
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enumerator eTET_REST_POSES
The collision mesh tetrahedron rest poses (float 3x3 matrices)
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enumerator eTET_ROTATIONS
The collision mesh tetrahedron orientations (quaternions, quadruples of float)
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enumerator eTET_POSITION_INV_MASS
The collision mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
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enumerator eSIM_TET_INDICES
The simulation mesh tetrahedron indices (quadruples of int32)
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enumerator eSIM_TET_ROTATIONS
The simulation mesh tetrahedron orientations (quaternions, quadruples of float)
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enumerator eSIM_VELOCITY_INV_MASS
The simulation mesh vertex velocities and their inverted mass in the 4th component (quadruples of float)
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enumerator eSIM_POSITION_INV_MASS
The simulation mesh vertex positions and their inverted mass in the 4th component (quadruples of float)
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enumerator eTET_INDICES