PxSphereGeometry
Defined in include/geometry/PxSphereGeometry.h
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class PxSphereGeometry : public PxGeometry
- A class representing the geometry of a sphere. - Spheres are defined by their radius. - Note - The scaling of the sphere is expected to be baked into this value, there is no additional scaling parameter. - Public Functions - 
inline PxSphereGeometry(const PxSphereGeometry &that)
- Copy constructor. - Parameters
- that – [in] Other object 
 
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inline void operator=(const PxSphereGeometry &that)
- Assignment operator. 
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inline bool isValid() const
- Returns true if the geometry is valid. - See also - PxRigidActor::createShape, PxPhysics::createShape - Note - A valid sphere has radius > 0. - It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a sphere that has zero radius.- Returns
- True if the current settings are valid 
 
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inline PxGeometryType::Enum getType() const
- Returns the type of the geometry. - Returns
- The type of the object. 
 
 - Protected Attributes - 
PxGeometryType::Enum mType
 
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inline PxSphereGeometry(const PxSphereGeometry &that)