PxVehicleWheelComponent
Defined in include/vehicle2/wheel/PxVehicleWheelComponents.h
-
class PxVehicleWheelComponent : public PxVehicleComponent
Public Functions
-
inline PxVehicleWheelComponent()
-
inline virtual ~PxVehicleWheelComponent()
-
virtual void getDataForWheelComponent(const PxVehicleAxleDescription *&axleDescription, PxVehicleArrayData<const PxReal> &steerResponseStates, PxVehicleArrayData<const PxVehicleWheelParams> &wheelParams, PxVehicleArrayData<const PxVehicleSuspensionParams> &suspensionParams, PxVehicleArrayData<const PxVehicleWheelActuationState> &actuationStates, PxVehicleArrayData<const PxVehicleSuspensionState> &suspensionStates, PxVehicleArrayData<const PxVehicleSuspensionComplianceState> &suspensionComplianceStates, PxVehicleArrayData<const PxVehicleTireSpeedState> &tireSpeedStates, PxVehicleArrayData<PxVehicleWheelRigidBody1dState> &wheelRigidBody1dStates, PxVehicleArrayData<PxVehicleWheelLocalPose> &wheelLocalPoses) = 0
-
inline virtual bool update(const PxReal dt, const PxVehicleSimulationContext &context)
Update function for a vehicle component.
See also
- Parameters
dt – [in] The timestep size to use for the update step.
context – [in] Vehicle simulation context holding global data or data that usually applies to a large group of vehicles.
- Returns
True if subsequent components in a sequence should get updated, false if the sequence should be aborted.
-
inline PxVehicleWheelComponent()