PxAssembleDeformableVolumeMesh
Defined in include/cooking/PxCooking.h
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physx::PxDeformableVolumeMesh *PxAssembleDeformableVolumeMesh(physx::PxTetrahedronMeshData &simulationMesh, physx::PxDeformableVolumeSimulationData &simulationData, physx::PxTetrahedronMeshData &collisionMesh, physx::PxDeformableVolumeCollisionData &collisionData, physx::PxCollisionMeshMappingData &mappingData, physx::PxInsertionCallback &insertionCallback)
Bundles all data required for deformable volume simulation.
Creates a container that provides everything to create a PxDeformableVolume
See also
PxDeformableVolume createDeformableVolume()
- Parameters
simulationMesh – [in] The geometry (tetrahedral mesh) to be used as simulation mesh
simulationData – [in] Additional non-tetmesh data that contains mass information etc. for the simulation mesh
collisionMesh – [in] The geometry (tetrahedral mesh) to be used for collision detection
collisionData – [in] Additional non-tetmesh data that contains surface information, acceleration structures etc. for the simulation mesh
mappingData – [in] Mapping that describes how the collision mesh’s vertices are embedded into the simulation mesh
insertionCallback – [in] The insertion interface from PxPhysics.
- Returns
PxDeformableVolumeMesh pointer that represents a deformable volume mesh bundling all data (simulation mesh, collision mesh etc.)