include/PxDeformableBody.h

File members: include/PxDeformableBody.h

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#ifndef PX_DEFORMABLE_BODY_H
#define PX_DEFORMABLE_BODY_H

#include "PxActor.h"
#include "PxDeformableBodyFlag.h"
#include "PxFEMParameter.h" // deprecated

#if !PX_DOXYGEN
namespace physx
{
#endif

#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif

class PxCudaContextManager;

class PxDeformableBody : public PxActor
{
public:

    virtual void                            setDeformableBodyFlag(PxDeformableBodyFlag::Enum flag, bool val) = 0;

    virtual void                            setDeformableBodyFlags(PxDeformableBodyFlags flags) = 0;

    virtual PxDeformableBodyFlags           getDeformableBodyFlags() const = 0;

    virtual     void                        setLinearDamping(const PxReal linearDamping) = 0;

    virtual     PxReal                      getLinearDamping() const = 0;

    virtual     void                        setMaxVelocity(const PxReal maxVelocity) = 0;

    virtual     PxReal                      getMaxVelocity() const = 0;

    virtual     void                        setMaxDepenetrationVelocity(const PxReal maxDepenetrationVelocity) = 0;

    virtual     PxReal                      getMaxDepenetrationVelocity() const = 0;

    virtual     void                        setSelfCollisionFilterDistance(const PxReal selfCollisionFilterDistance) = 0;

    virtual     PxReal                      getSelfCollisionFilterDistance() const = 0;

    virtual     void                        setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0;

    virtual     void                        getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0;

    virtual     void                        setSleepThreshold(const PxReal sleepThreshold) = 0;

    virtual     PxReal                      getSleepThreshold() const = 0;

    virtual     void                        setSettlingThreshold(const PxReal settlingThreshold) = 0;

    virtual     PxReal                      getSettlingThreshold() const = 0;

    virtual     void                        setSettlingDamping(const PxReal settlingDamping) = 0;

    virtual     PxReal                      getSettlingDamping() const = 0;

    virtual     void                        setWakeCounter(PxReal wakeCounterValue) = 0;

    virtual     PxReal                      getWakeCounter() const = 0;

    virtual     bool                        isSleeping() const = 0;

    virtual     PxShape*                    getShape() = 0;

    virtual     bool                        attachShape(PxShape& shape) = 0;

    virtual     void                        detachShape() = 0;

    virtual     PxCudaContextManager*       getCudaContextManager() const = 0;

    PX_DEPRECATED virtual void              setParameter(const PxFEMParameters& params) = 0;

    PX_DEPRECATED virtual PxFEMParameters   getParameter() const = 0;

protected:
    PX_INLINE           PxDeformableBody(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
    PX_INLINE           PxDeformableBody(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
    virtual             ~PxDeformableBody() {}
    virtual     bool    isKindOf(const char* name)  const { PX_IS_KIND_OF(name, "PxDeformableBody", PxActor); }
};

#if PX_VC
#pragma warning(pop)
#endif

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif // PX_DEFORMABLE_BODY_H