include/PxDeformableBody.h
File members: include/PxDeformableBody.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_DEFORMABLE_BODY_H
#define PX_DEFORMABLE_BODY_H
#include "PxActor.h"
#include "PxDeformableBodyFlag.h"
#include "PxFEMParameter.h" // deprecated
#if !PX_DOXYGEN
namespace physx
{
#endif
#if PX_VC
#pragma warning(push)
#pragma warning(disable : 4435)
#endif
class PxCudaContextManager;
class PxDeformableBody : public PxActor
{
public:
virtual void setDeformableBodyFlag(PxDeformableBodyFlag::Enum flag, bool val) = 0;
virtual void setDeformableBodyFlags(PxDeformableBodyFlags flags) = 0;
virtual PxDeformableBodyFlags getDeformableBodyFlags() const = 0;
virtual void setLinearDamping(const PxReal linearDamping) = 0;
virtual PxReal getLinearDamping() const = 0;
virtual void setMaxVelocity(const PxReal maxVelocity) = 0;
virtual PxReal getMaxVelocity() const = 0;
virtual void setMaxDepenetrationVelocity(const PxReal maxDepenetrationVelocity) = 0;
virtual PxReal getMaxDepenetrationVelocity() const = 0;
virtual void setSelfCollisionFilterDistance(const PxReal selfCollisionFilterDistance) = 0;
virtual PxReal getSelfCollisionFilterDistance() const = 0;
virtual void setSolverIterationCounts(PxU32 minPositionIters, PxU32 minVelocityIters = 1) = 0;
virtual void getSolverIterationCounts(PxU32& minPositionIters, PxU32& minVelocityIters) const = 0;
virtual void setSleepThreshold(const PxReal sleepThreshold) = 0;
virtual PxReal getSleepThreshold() const = 0;
virtual void setSettlingThreshold(const PxReal settlingThreshold) = 0;
virtual PxReal getSettlingThreshold() const = 0;
virtual void setSettlingDamping(const PxReal settlingDamping) = 0;
virtual PxReal getSettlingDamping() const = 0;
virtual void setWakeCounter(PxReal wakeCounterValue) = 0;
virtual PxReal getWakeCounter() const = 0;
virtual bool isSleeping() const = 0;
virtual PxShape* getShape() = 0;
virtual bool attachShape(PxShape& shape) = 0;
virtual void detachShape() = 0;
virtual PxCudaContextManager* getCudaContextManager() const = 0;
PX_DEPRECATED virtual void setParameter(const PxFEMParameters& params) = 0;
PX_DEPRECATED virtual PxFEMParameters getParameter() const = 0;
protected:
PX_INLINE PxDeformableBody(PxType concreteType, PxBaseFlags baseFlags) : PxActor(concreteType, baseFlags) {}
PX_INLINE PxDeformableBody(PxBaseFlags baseFlags) : PxActor(baseFlags) {}
virtual ~PxDeformableBody() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxDeformableBody", PxActor); }
};
#if PX_VC
#pragma warning(pop)
#endif
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif // PX_DEFORMABLE_BODY_H