include/PxDeformableMaterial.h
File members: include/PxDeformableMaterial.h
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// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_DEFORMABLE_MATERIAL_H
#define PX_DEFORMABLE_MATERIAL_H
#include "PxPhysXConfig.h"
#include "PxBaseMaterial.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxScene;
class PxDeformableMaterial : public PxBaseMaterial
{
public:
virtual void setYoungsModulus(PxReal young) = 0;
virtual PxReal getYoungsModulus() const = 0;
virtual void setPoissons(PxReal poisson) = 0;
virtual PxReal getPoissons() const = 0;
virtual void setDynamicFriction(PxReal dynamicFriction) = 0;
virtual PxReal getDynamicFriction() const = 0;
virtual void setElasticityDamping(PxReal elasticityDamping) = 0;
virtual PxReal getElasticityDamping() const = 0;
protected:
PX_INLINE PxDeformableMaterial(PxType concreteType, PxBaseFlags baseFlags) : PxBaseMaterial(concreteType, baseFlags) {}
PX_INLINE PxDeformableMaterial(PxBaseFlags baseFlags) : PxBaseMaterial(baseFlags) {}
virtual ~PxDeformableMaterial() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxDeformableMaterial", PxBaseMaterial); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif // PX_DEFORMABLE_MATERIAL_H