include/PxPruningStructure.h
File members: include/PxPruningStructure.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_PRUNING_STRUCTURE_H
#define PX_PRUNING_STRUCTURE_H
#include "PxPhysXConfig.h"
#include "common/PxBase.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxPruningStructure : public PxBase
{
public:
virtual void release() = 0;
virtual PxU32 getRigidActors(PxRigidActor** userBuffer, PxU32 bufferSize, PxU32 startIndex=0) const = 0;
virtual PxU32 getNbRigidActors() const = 0;
virtual const void* getStaticMergeData() const = 0;
virtual const void* getDynamicMergeData() const = 0;
virtual const char* getConcreteTypeName() const PX_OVERRIDE PX_FINAL { return "PxPruningStructure"; }
protected:
PX_INLINE PxPruningStructure(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {}
PX_INLINE PxPruningStructure(PxBaseFlags baseFlags) : PxBase(baseFlags) {}
virtual ~PxPruningStructure() {}
virtual bool isKindOf(const char* name) const { PX_IS_KIND_OF(name, "PxPruningStructure", PxBase); }
};
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif