include/PxRigidStatic.h

File members: include/PxRigidStatic.h

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#ifndef PX_RIGID_STATIC_H
#define PX_RIGID_STATIC_H

#include "PxPhysXConfig.h"
#include "PxRigidActor.h"

#if !PX_DOXYGEN
namespace physx
{
#endif

class PxRigidStatic : public PxRigidActor
{
public:
    virtual     const char*     getConcreteTypeName() const PX_OVERRIDE PX_FINAL    { return "PxRigidStatic"; }

protected:
    PX_INLINE                   PxRigidStatic(PxType concreteType, PxBaseFlags baseFlags) : PxRigidActor(concreteType, baseFlags) {}
    PX_INLINE                   PxRigidStatic(PxBaseFlags baseFlags) : PxRigidActor(baseFlags){}
    virtual                     ~PxRigidStatic() {}
    virtual     bool            isKindOf(const char* name)  const { PX_IS_KIND_OF(name, "PxRigidStatic", PxRigidActor); }

};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif