include/extensions/PxTriangleMeshExt.h
File members: include/extensions/PxTriangleMeshExt.h
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// Copyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef PX_TRIANGLE_MESH_EXT_H
#define PX_TRIANGLE_MESH_EXT_H
#include "PxPhysXConfig.h"
#include "common/PxPhysXCommonConfig.h"
#include "foundation/PxArray.h"
#include "foundation/PxTransform.h"
#if !PX_DOXYGEN
namespace physx
{
#endif
class PxGeometry;
class PxTriangleMesh;
class PxTriangleMeshGeometry;
class PxHeightFieldGeometry;
class PxMeshOverlapUtil
{
public:
PxMeshOverlapUtil();
~PxMeshOverlapUtil();
PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose);
PxU32 findOverlap(const PxGeometry& geom, const PxTransform& geomPose, const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose);
PX_FORCE_INLINE const PxU32* getResults() const { return mResultsMemory; }
PX_FORCE_INLINE PxU32 getNbResults() const { return mNbResults; }
private:
PxU32* mResultsMemory;
PxU32 mResults[256];
PxU32 mNbResults;
PxU32 mMaxNbResults;
};
bool PxComputeTriangleMeshPenetration(PxVec3& direction,
PxReal& depth,
const PxGeometry& geom,
const PxTransform& geomPose,
const PxTriangleMeshGeometry& meshGeom,
const PxTransform& meshPose,
PxU32 maxIter,
PxU32* usedIter = NULL);
bool PxComputeHeightFieldPenetration(PxVec3& direction,
PxReal& depth,
const PxGeometry& geom,
const PxTransform& geomPose,
const PxHeightFieldGeometry& heightFieldGeom,
const PxTransform& heightFieldPose,
PxU32 maxIter,
PxU32* usedIter = NULL);
bool PxExtractIsosurfaceFromSDF(const PxTriangleMesh& triangleMesh, PxArray<PxVec3>& isosurfaceVertices, PxArray<PxU32>& isosurfaceTriangleIndices);
#if !PX_DOXYGEN
} // namespace physx
#endif
#endif