include/pvd/PxPvdSceneClient.h

File members: include/pvd/PxPvdSceneClient.h

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#ifndef PX_PVD_SCENE_CLIENT_H
#define PX_PVD_SCENE_CLIENT_H

#include "foundation/PxFlags.h"
#include "foundation/PxVec3.h"

#if !PX_DOXYGEN
namespace physx
{
#endif
    namespace pvdsdk
    {
        class PvdClient;
    }
    struct PxDebugPoint;
    struct PxDebugLine;
    struct PxDebugTriangle;
    struct PxDebugText;
#if !PX_DOXYGEN
} // namespace physx
#endif

#if !PX_DOXYGEN
namespace physx
{
#endif

struct PxPvdSceneFlag
{
    enum Enum
    {
        eTRANSMIT_CONTACTS     = (1 << 0),
        eTRANSMIT_SCENEQUERIES = (1 << 1),
        eTRANSMIT_CONSTRAINTS  = (1 << 2)
    };
};

typedef PxFlags<PxPvdSceneFlag::Enum, PxU8> PxPvdSceneFlags;
PX_FLAGS_OPERATORS(PxPvdSceneFlag::Enum, PxU8)

class PxPvdSceneClient
{
  public:
    virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0;

    virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0;

    virtual PxPvdSceneFlags getScenePvdFlags() const = 0;

    virtual void updateCamera(const char* name, const PxVec3& origin, const PxVec3& up, const PxVec3& target) = 0;

    virtual void drawPoints(const physx::PxDebugPoint* points, PxU32 count) = 0;

    virtual void drawLines(const physx::PxDebugLine* lines, PxU32 count) = 0;

    virtual void drawTriangles(const physx::PxDebugTriangle* triangles, PxU32 count) = 0;

    virtual void drawText(const physx::PxDebugText& text) = 0;

    virtual physx::pvdsdk::PvdClient* getClientInternal() = 0;

protected:
    virtual ~PxPvdSceneClient(){}
};

#if !PX_DOXYGEN
} // namespace physx
#endif

#endif