PxCollisionMeshMappingData
Defined in include/geometry/PxTetrahedronMesh.h
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class PxCollisionMeshMappingData : public PxUserAllocated
Contains information about how to update the collision mesh’s vertices given a deformed simulation tetmesh.
See also
PxTetrahedronMeshData
Public Functions
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virtual void release() = 0
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inline virtual ~PxCollisionMeshMappingData()
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inline void *operator new(size_t, void *address)
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template<typename Alloc>
inline void *operator new(size_t size, Alloc alloc, const char *fileName, int line)
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template<typename Alloc>
inline void *operator new(size_t size, size_t, Alloc alloc, const char *fileName, int line)
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inline void operator delete(void*, void*)
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template<typename Alloc>
inline void operator delete(void *ptr, Alloc alloc, const char *fileName, int line)
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inline void operator delete(void *ptr)
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template<typename Alloc>
inline void *operator new[](size_t size, Alloc alloc, const char *fileName, int line)
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template<typename Alloc>
inline void *operator new[](size_t size, size_t, Alloc alloc, const char *fileName, int line)
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template<typename Alloc>
inline void operator delete[](void *ptr, Alloc alloc, const char *fileName, int line)
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inline void operator delete[](void *ptr)
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virtual void release() = 0