PxPvdSceneClient
Defined in include/pvd/PxPvdSceneClient.h
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class PxPvdSceneClient
Special client for PxScene.
It provides access to the PxPvdSceneFlag. It also provides simple user debug services that associated scene position such as immediate rendering and camera updates.
Public Functions
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virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0
Sets the PVD flag.
See PxPvdSceneFlag.
- Parameters
flag – Flag to set.
value – value the flag gets set to.
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virtual void setScenePvdFlags(PxPvdSceneFlags flags) = 0
Sets the PVD flags.
See PxPvdSceneFlags.
- Parameters
flags – Flags to set.
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virtual PxPvdSceneFlags getScenePvdFlags() const = 0
Retrieves the PVD flags.
See PxPvdSceneFlags.
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virtual void updateCamera(const char *name, const PxVec3 &origin, const PxVec3 &up, const PxVec3 &target) = 0
update camera on PVD application’s render window
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virtual void drawPoints(const physx::PxDebugPoint *points, PxU32 count) = 0
draw points on PVD application’s render window
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virtual void drawLines(const physx::PxDebugLine *lines, PxU32 count) = 0
draw lines on PVD application’s render window
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virtual void drawTriangles(const physx::PxDebugTriangle *triangles, PxU32 count) = 0
draw triangles on PVD application’s render window
Protected Functions
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inline virtual ~PxPvdSceneClient()
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virtual void setScenePvdFlag(PxPvdSceneFlag::Enum flag, bool value) = 0