PxTriangleMeshGeometry
Defined in include/geometry/PxTriangleMeshGeometry.h
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class PxTriangleMeshGeometry : public PxGeometry
Triangle mesh geometry class.
This class unifies a mesh object with a scaling transform, and lets the combined object be used anywhere a PxGeometry is needed.
The scaling is a transform along arbitrary axes contained in the scale object. The vertices of the mesh in geometry (or shape) space is the PxMeshScale::toMat33() transform, multiplied by the vertex space vertices in the PxTriangleMeshGeometry object.
Public Functions
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inline PxTriangleMeshGeometry(PxTriangleMesh *mesh = NULL, const PxMeshScale &scaling = PxMeshScale(), PxMeshGeometryFlags flags = PxMeshGeometryFlags())
Constructor.
By default creates an empty object with a NULL mesh and identity scale.
- Parameters
mesh – [in] Mesh pointer. May be NULL, though this will not make the object valid for shape construction.
scaling – [in] Scale factor.
flags – [in] Mesh flags.
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inline PxTriangleMeshGeometry(const PxTriangleMeshGeometry &that)
Copy constructor.
- Parameters
that – [in] Other object
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inline void operator=(const PxTriangleMeshGeometry &that)
Assignment operator.
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inline bool isValid() const
Returns true if the geometry is valid.
See also
PxRigidActor::createShape, PxPhysics::createShape
Note
A valid triangle mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0). It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a triangle mesh that has zero extents in any direction.
- Returns
True if the current settings are valid for shape creation.
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inline PxGeometryType::Enum getType() const
Returns the type of the geometry.
- Returns
The type of the object.
Public Members
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PxMeshScale scale
The scaling transformation.
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PxMeshGeometryFlags meshFlags
Mesh flags.
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PxTriangleMesh *triangleMesh
A reference to the mesh object.
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float mTypePadding
Protected Attributes
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PxGeometryType::Enum mType
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inline PxTriangleMeshGeometry(PxTriangleMesh *mesh = NULL, const PxMeshScale &scaling = PxMeshScale(), PxMeshGeometryFlags flags = PxMeshGeometryFlags())