PxSmoothedPositionCallback
Defined in include/PxSmoothing.h
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class PxSmoothedPositionCallback : public PxParticleSystemCallback
Default implementation of a particle system callback to trigger smoothed position calculations.
A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the post solve task completed.
Public Functions
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inline void initialize(PxSmoothedPositionGenerator *smoothedPositionGenerator)
Initializes the smoothing callback.
- Parameters
smoothedPositionGenerator – [in] The smoothed position generator
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inline virtual void onPostSolve(const PxGpuMirroredPointer<PxGpuParticleSystem> &gpuParticleSystem, CUstream stream)
Method gets called after the particle system simulation step completed.
- Parameters
gpuParticleSystem – [in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer
stream – [in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.
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inline virtual void onBegin(const PxGpuMirroredPointer<PxGpuParticleSystem>&, CUstream)
Method gets called when dirty data from the particle system is uploated to the gpu.
- Parameters
gpuParticleSystem – [in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer
stream – [in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.
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inline virtual void onAdvance(const PxGpuMirroredPointer<PxGpuParticleSystem>&, CUstream)
Method gets called when the simulation step of the particle system is performed.
- Parameters
gpuParticleSystem – [in] Pointers to the particle systems gpu data available as host accessible pointer and as gpu accessible pointer
stream – [in] The stream on which all cuda kernel calls get scheduled for execution. A call to fetchResultsParticleSystem() on the PxScene will synchronize the work such that the caller knows that the task completed.
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inline void initialize(PxSmoothedPositionGenerator *smoothedPositionGenerator)