PxTetrahedronMeshGeometry
Defined in include/geometry/PxTetrahedronMeshGeometry.h
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class PxTetrahedronMeshGeometry : public PxGeometry
Tetrahedron mesh geometry class.
This class wraps a tetrahedron mesh such that it can be used in contexts where a PxGeometry type is needed.
Public Functions
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inline PxTetrahedronMeshGeometry(PxTetrahedronMesh *mesh = NULL)
Constructor.
By default creates an empty object with a NULL mesh and identity scale.
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inline PxTetrahedronMeshGeometry(const PxTetrahedronMeshGeometry &that)
Copy constructor.
- Parameters
that – [in] Other object
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inline void operator=(const PxTetrahedronMeshGeometry &that)
Assignment operator.
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inline bool isValid() const
Returns true if the geometry is valid.
See also
PxRigidActor::createShape, PxPhysics::createShape
Note
A valid tetrahedron mesh has a positive scale value in each direction (scale.scale.x > 0, scale.scale.y > 0, scale.scale.z > 0). It is illegal to call PxRigidActor::createShape and PxPhysics::createShape with a tetrahedron mesh that has zero extents in any direction.
- Returns
True if the current settings are valid for shape creation.
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inline PxGeometryType::Enum getType() const
Returns the type of the geometry.
- Returns
The type of the object.
Public Members
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PxTetrahedronMesh *tetrahedronMesh
A reference to the mesh object.
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float mTypePadding
Protected Attributes
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PxGeometryType::Enum mType
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inline PxTetrahedronMeshGeometry(PxTetrahedronMesh *mesh = NULL)