PxParticleSystemGeometry
Defined in include/geometry/PxParticleSystemGeometry.h
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class PxParticleSystemGeometry : public PxGeometry
Particle system geometry class.
Public Functions
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inline PxParticleSystemGeometry()
Default constructor.
Creates an empty object with no particles.
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inline PxParticleSystemGeometry(const PxParticleSystemGeometry &that)
Copy constructor.
- Parameters
that – [in] Other object
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inline void operator=(const PxParticleSystemGeometry &that)
Assignment operator.
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inline bool isValid() const
Returns true if the geometry is valid.
See also
PxRigidActor::createShape, PxPhysics::createShape
- Returns
True if the current settings are valid for shape creation.
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inline PxGeometryType::Enum getType() const
Returns the type of the geometry.
- Returns
The type of the object.
Protected Attributes
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PxGeometryType::Enum mType
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inline PxParticleSystemGeometry()