PxConvexMesh
Defined in include/geometry/PxConvexMesh.h
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class PxConvexMesh : public PxRefCounted
A convex mesh.
Internally represented as a list of convex polygons. The number of polygons is limited to 256.
To avoid duplicating data when you have several instances of a particular mesh positioned differently, you do not use this class to represent a convex object directly. Instead, you create an instance of this mesh via the PxConvexMeshGeometry and PxShape classes.
Creation
To create an instance of this class call PxPhysics::createConvexMesh(), and PxConvexMesh::release() to delete it. This is only possible once you have released all of its PxShape instances.
Visualizations:
PxVisualizationParameter::eCOLLISION_AABBS
PxVisualizationParameter::eCOLLISION_SHAPES
PxVisualizationParameter::eCOLLISION_AXES
PxVisualizationParameter::eCOLLISION_FNORMALS
PxVisualizationParameter::eCOLLISION_EDGES
See also
PxConvexMeshDesc PxPhysics.createConvexMesh()
Public Functions
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virtual PxU32 getNbVertices() const = 0
Returns the number of vertices.
See also
getVertices()
- Returns
Number of vertices.
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virtual const PxVec3 *getVertices() const = 0
Returns the vertices.
See also
getNbVertices()
- Returns
Array of vertices.
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virtual const PxU8 *getIndexBuffer() const = 0
Returns the index buffer.
See also
getNbPolygons() getPolygonData()
- Returns
Index buffer.
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virtual PxU32 getNbPolygons() const = 0
Returns the number of polygons.
See also
getIndexBuffer() getPolygonData()
- Returns
Number of polygons.
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virtual bool getPolygonData(PxU32 index, PxHullPolygon &data) const = 0
Returns the polygon data.
See also
getIndexBuffer() getNbPolygons()
- Parameters
index – [in] Polygon index in [0 ; getNbPolygons()[.
data – [out] Polygon data.
- Returns
True if success.
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virtual void release() = 0
Decrements the reference count of a convex mesh and releases it if the new reference count is zero.
See also
PxPhysics.createConvexMesh() PxConvexMeshGeometry PxShape
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virtual void getMassInformation(PxReal &mass, PxMat33 &localInertia, PxVec3 &localCenterOfMass) const = 0
Returns the mass properties of the mesh assuming unit density.
The following relationship holds between mass and volume:
The mass of a unit density mesh is equal to its volume, so this function returns the volume of the mesh.mass = volume * density
Similarly, to obtain the localInertia of an identically shaped object with a uniform density of d, simply multiply the localInertia of the unit density mesh by d.
- Parameters
mass – [out] The mass of the mesh assuming unit density.
localInertia – [out] The inertia tensor in mesh local space assuming unit density.
localCenterOfMass – [out] Position of center of mass (or centroid) in mesh local space.
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virtual PxBounds3 getLocalBounds() const = 0
Returns the local-space (vertex space) AABB from the convex mesh.
- Returns
local-space bounds
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virtual const PxReal *getSDF() const = 0
Returns the local-space Signed Distance Field for this mesh if it has one.
- Returns
local-space SDF.
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inline virtual const char *getConcreteTypeName() const
Returns string name of dynamic type.
- Returns
Class name of most derived type of this object.
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virtual bool isGpuCompatible() const = 0
This method decides whether a convex mesh is gpu compatible.
If the total number of vertices are more than 64 or any number of vertices in a polygon is more than 32, or convex hull data was not cooked with GPU data enabled during cooking or was loaded from a serialized collection, the convex hull is incompatible with GPU collision detection. Otherwise it is compatible.
- Returns
True if the convex hull is gpu compatible
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virtual PxU32 getReferenceCount() const = 0
Returns the reference count of the object.
At creation, the reference count of the object is 1. Every other object referencing this object increments the count by 1. When the reference count reaches 0, and only then, the object gets destroyed automatically.
- Returns
the current reference count.
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virtual void acquireReference() = 0
Acquires a counted reference to this object.
This method increases the reference count of the object by 1. Decrement the reference count by calling release()
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inline PxType getConcreteType() const
Returns concrete type of object.
See also
PxConcreteType
- Returns
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)
Set PxBaseFlag
- Parameters
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)
Set PxBaseFlags
See also
PxBaseFlags
- Parameters
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns
PxBaseFlags
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inline virtual bool isReleasable() const
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
PxSerialization::isSerializable
- Returns
Whether the class is subordinate
Protected Functions
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inline PxConvexMesh(PxType concreteType, PxBaseFlags baseFlags)
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inline PxConvexMesh(PxBaseFlags baseFlags)
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inline virtual ~PxConvexMesh()
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inline virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
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inline virtual void onRefCountZero()
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template<class T>
inline bool typeMatch() const