PxSoftBodyAuxData
Defined in include/geometry/PxTetrahedronMesh.h
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class PxSoftBodyAuxData : public PxRefCounted
A data container providing mass, rest pose and other information required for softbody simulation.
Stores properties of softbody like inverse mass per node, rest pose matrix per tetrahedral element etc. Mainly used internally to store runtime data.
Public Functions
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virtual void release() = 0
Decrements the reference count of a tetrahedron mesh and releases it if the new reference count is zero.
See also
PxPhysics.createTetrahedronMesh()
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virtual PxReal *getGridModelInvMass() = 0
Get the inverse mass of each vertex of the tetrahedron mesh.
- Returns
PxReal* A pointer to an array of inverse mass for each vertex of the tetrahedron mesh. Size: number of vertices * sizeof(PxReal).
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virtual PxU32 getReferenceCount() const = 0
Returns the reference count of the object.
At creation, the reference count of the object is 1. Every other object referencing this object increments the count by 1. When the reference count reaches 0, and only then, the object gets destroyed automatically.
- Returns
the current reference count.
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virtual void acquireReference() = 0
Acquires a counted reference to this object.
This method increases the reference count of the object by 1. Decrement the reference count by calling release()
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virtual const char *getConcreteTypeName() const = 0
Returns string name of dynamic type.
- Returns
Class name of most derived type of this object.
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inline PxType getConcreteType() const
Returns concrete type of object.
See also
PxConcreteType
- Returns
PxConcreteType::Enum of serialized object
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inline void setBaseFlag(PxBaseFlag::Enum flag, bool value)
Set PxBaseFlag
- Parameters
flag – [in] The flag to be set
value – [in] The flags new value
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inline void setBaseFlags(PxBaseFlags inFlags)
Set PxBaseFlags
See also
PxBaseFlags
- Parameters
inFlags – [in] The flags to be set
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inline PxBaseFlags getBaseFlags() const
Returns PxBaseFlags.
See also
PxBaseFlags
- Returns
PxBaseFlags
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inline virtual bool isReleasable() const
Whether the object is subordinate.
A class is subordinate, if it can only be instantiated in the context of another class.
See also
PxSerialization::isSerializable
- Returns
Whether the class is subordinate
Protected Functions
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inline PxSoftBodyAuxData(PxType concreteType, PxBaseFlags baseFlags)
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inline PxSoftBodyAuxData(PxBaseFlags baseFlags)
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inline virtual ~PxSoftBodyAuxData()
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inline virtual bool isKindOf(const char *name) const
Returns whether a given type name matches with the type of this instance.
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inline virtual void onRefCountZero()
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template<class T>
inline bool typeMatch() const
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virtual void release() = 0