PxShapeExt
Defined in include/extensions/PxShapeExt.h
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class PxShapeExt
utility functions for use with PxShape
See also
PxShape
Public Static Functions
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static inline PxTransform getGlobalPose(const PxShape &shape, const PxRigidActor &actor)
Retrieves the world space pose of the shape.
- Parameters
shape – [in] The shape for which to get the global pose.
actor – [in] The actor to which the shape is attached
- Returns
Global pose of shape.
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static inline PxU32 raycast(const PxShape &shape, const PxRigidActor &actor, const PxVec3 &rayOrigin, const PxVec3 &rayDir, PxReal maxDist, PxHitFlags hitFlags, PxU32 maxHits, PxRaycastHit *rayHits)
Raycast test against the shape.
See also
PxRaycastHit PxTransform
- Parameters
shape – [in] the shape
actor – [in] the actor to which the shape is attached
rayOrigin – [in] The origin of the ray to test the geometry object against
rayDir – [in] The direction of the ray to test the geometry object against
maxDist – [in] Maximum ray length
hitFlags – [in] Specify which properties per hit should be computed and written to result hit array. Combination of PxHitFlag flags
maxHits – [in] max number of returned hits = size of ‘rayHits’ buffer
rayHits – [out] Raycast hits information
- Returns
Number of hits between the ray and the shape
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static inline bool overlap(const PxShape &shape, const PxRigidActor &actor, const PxGeometry &otherGeom, const PxTransform &otherGeomPose)
Test overlap between the shape and a geometry object.
See also
PxGeometry PxTransform
- Parameters
shape – [in] the shape
actor – [in] the actor to which the shape is attached
otherGeom – [in] The other geometry object to test overlap with
otherGeomPose – [in] Pose of the other geometry object
- Returns
True if the shape overlaps the geometry object
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static inline bool sweep(const PxShape &shape, const PxRigidActor &actor, const PxVec3 &unitDir, const PxReal distance, const PxGeometry &otherGeom, const PxTransform &otherGeomPose, PxSweepHit &sweepHit, PxHitFlags hitFlags)
Sweep a geometry object against the shape.
Currently only box, sphere, capsule and convex mesh shapes are supported, i.e. the swept geometry object must be one of those types.
See also
PxGeometry PxTransform PxSweepHit
- Parameters
shape – [in] the shape
actor – [in] the actor to which the shape is attached
unitDir – [in] Normalized direction along which the geometry object should be swept.
distance – [in] Sweep distance. Needs to be larger than 0.
otherGeom – [in] The geometry object to sweep against the shape
otherGeomPose – [in] Pose of the geometry object
sweepHit – [out] The sweep hit information. Only valid if this method returns true.
hitFlags – [in] Specify which properties per hit should be computed and written to result hit array. Combination of PxHitFlag flags
- Returns
True if the swept geometry object hits the shape
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static inline PxBounds3 getWorldBounds(const PxShape &shape, const PxRigidActor &actor, float inflation = 1.01f)
Retrieves the axis aligned bounding box enclosing the shape.
See also
PxBounds3
- Parameters
shape – [in] the shape
actor – [in] the actor to which the shape is attached
inflation – [in] Scale factor for computed world bounds. Box extents are multiplied by this value.
- Returns
The shape’s bounding box.
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static inline PxTransform getGlobalPose(const PxShape &shape, const PxRigidActor &actor)