PxProfilerCallback
Defined in include/foundation/PxProfiler.h
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class PxProfilerCallback
The pure virtual callback interface for general purpose instrumentation and profiling of GameWorks modules as well as applications.
Public Functions
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virtual void *zoneStart(const char *eventName, bool detached, uint64_t contextId) = 0
Mark the beginning of a nested profile block.
- Parameters
eventName – [in] Event name. Must be a persistent const char *
detached – [in] True for cross thread events
contextId – [in] the context id of this zone. Zones with the same id belong to the same group. 0 is used for no specific group.
- Returns
Returns implementation-specific profiler data for this event
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virtual void zoneEnd(void *profilerData, const char *eventName, bool detached, uint64_t contextId) = 0
Mark the end of a nested profile block.
Note
eventName plus contextId can be used to uniquely match up start and end of a zone.
- Parameters
profilerData – [in] The data returned by the corresponding zoneStart call (or NULL if not available)
eventName – [in] The name of the zone ending, must match the corresponding name passed with ‘zoneStart’. Must be a persistent const char *.
detached – [in] True for cross thread events. Should match the value passed to zoneStart.
contextId – [in] The context of this zone. Should match the value passed to zoneStart.
Protected Functions
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inline virtual ~PxProfilerCallback()
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virtual void *zoneStart(const char *eventName, bool detached, uint64_t contextId) = 0