PxSoftBodySimulationDataDesc
Defined in include/cooking/PxTetrahedronMeshDesc.h
-
class PxSoftBodySimulationDataDesc
**
Public Functions
-
inline PxSoftBodySimulationDataDesc()
Constructor to build an empty simulation description.
-
inline PxSoftBodySimulationDataDesc(physx::PxArray<physx::PxI32> &vertToTet)
Constructor to build a simulation description with a defined vertex to tetrahedron mapping.
-
inline bool isValid() const
Public Members
-
PxBoundedData vertexToTet
Pointer to first index of tetrahedron that contains the vertex at the same location in the vertex buffer.
if left unassigned it will be computed automatically. If a point is inside multiple tetrahedra (ambiguous case), the frist one found will be taken.
-
inline PxSoftBodySimulationDataDesc()