PxControllerState
Defined in include/characterkinematic/PxController.h
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struct PxControllerState
Describes a controller’s internal state.
Public Members
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PxVec3 deltaXP
delta position vector for the object the CCT is standing/riding on. Not always match the CCT delta when variable timesteps are used.
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PxRigidActor *touchedActor
Actor owning ‘touchedShape’.
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PxObstacleHandle touchedObstacleHandle
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bool standOnAnotherCCT
Are we standing on another CCT?
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bool standOnObstacle
Are we standing on a user-defined obstacle?
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bool isMovingUp
is CCT moving up or not? (i.e. explicit jumping)
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PxVec3 deltaXP