PxHitCallback
Defined in include/PxQueryReport.h
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template<typename HitType>
struct PxHitCallback : public PxQueryThreadContext This callback class facilitates reporting scene query hits (intersections) to the user.
User overrides the virtual processTouches function to receive hits in (possibly multiple) fixed size blocks.
See also
PxHitBuffer PxRaycastHit PxSweepHit PxOverlapHit PxRaycastCallback PxOverlapCallback PxSweepCallback
Note
PxHitBuffer derives from this class and is used to receive touching hits in a fixed size buffer.
Note
Since the compiler doesn’t look in template dependent base classes when looking for non-dependent names
Note
with some compilers it will be necessary to use “this->hasBlock” notation to access a parent variable
Note
in a child callback class.
Note
Pre-made typedef shorthands, such as PxRaycastCallback can be used for raycast, overlap and sweep queries.
Subclassed by PxHitBuffer< PxOverlapHit >, PxHitBuffer< PxRaycastHit >, PxHitBuffer< PxSweepHit >, PxHitBuffer< HitType >
Public Functions
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inline PxHitCallback(HitType *aTouches, PxU32 aMaxNbTouches)
Initializes the class with user provided buffer.
See also
PxHitCallback.hasBlock PxHitCallback.block
Note
if aTouches is NULL and aMaxNbTouches is 0, only the closest blocking hit will be recorded by the query.
Note
If PxQueryFlag::eANY_HIT flag is used as a query parameter, hasBlock will be set to true and blockingHit will be used to receive the result.
Note
Both eTOUCH and eBLOCK hits will be registered as hasBlock=true and stored in PxHitCallback.block when eANY_HIT flag is used.
- Parameters
aTouches – [in] Optional buffer for recording PxQueryHitType::eTOUCH type hits.
aMaxNbTouches – [in] Size of touch buffer.
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virtual PxAgain processTouches(const HitType *buffer, PxU32 nbHits) = 0
virtual callback function used to communicate query results to the user.
This callback will always be invoked with touches as a buffer if touches was specified as non-NULL. All reported touch hits are guaranteed to be closer than the closest blocking hit.
See also
PxAgain PxRaycastHit PxSweepHit PxOverlapHit
Note
There is a significant performance penalty in case multiple touch callbacks are issued (up to 2x)
Note
to avoid the penalty use a bigger buffer so that all touching hits can be reported in a single buffer.
Note
If true (again) is returned from the callback, nbTouches will be reset to 0,
Note
If false is returned, nbTouched will remain unchanged.
Note
By the time processTouches is first called, the globally closest blocking hit is already determined,
Note
values of hasBlock and block are final and all touch hits are guaranteed to be closer than the blocking hit.
Note
touches and maxNbTouches can be modified inside of processTouches callback.
- Parameters
buffer – [in] Callback will report touch hits to the user in this buffer. This pointer will be the same as touches.
nbHits – [in] Number of touch hits reported in buffer. This number will not exceed maxNbTouches.
- Returns
true to continue receiving callbacks in case there are more hits or false to stop.
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inline virtual void finalizeQuery()
Query finalization callback, called after the last processTouches callback.
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inline virtual ~PxHitCallback()
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inline bool hasAnyHits()
Returns true if any blocking or touching hits were encountered during a query.
Public Members
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bool hasBlock
Set to true if there was a blocking hit during query.
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inline PxHitCallback(HitType *aTouches, PxU32 aMaxNbTouches)