PxGeomRaycastHit
Defined in include/geometry/PxGeometryHit.h
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struct PxGeomRaycastHit : public PxLocationHit
Stores results of raycast queries.
PxHitFlag flags can be passed to raycast function, as an optimization, to cause the SDK to only compute specified members of this structure.
Some members like barycentric coordinates are currently only computed for triangle meshes and height fields, but next versions might provide them in other cases. The client code should check flags to make sure returned values are valid.
See also
PxScene.raycast
Subclassed by PxRaycastHit
Public Functions
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inline PxGeomRaycastHit()
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inline bool hadInitialOverlap() const
See also
PxRaycastHit PxSweepHit
Note
For raycast hits: true for shapes overlapping with raycast origin.
Note
For sweep hits: true for shapes overlapping at zero sweep distance.
Public Members
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PxReal v
barycentric coordinates of hit point, for triangle mesh and height field (flag: PxHitFlag::eUV)
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PxHitFlags flags
Hit flags specifying which members contain valid values.
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PxF32 distance
Distance to hit.
Note
If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth.
Note
Otherwise, this value will be >= 0
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PxU32 faceIndex
Face index of touched triangle, for triangle meshes, convex meshes and height fields.
Note
This index will default to 0xFFFFffff value for overlap queries.
Note
Please refer to the user guide for more details for sweep queries.
Note
This index is remapped by mesh cooking. Use PxTriangleMesh::getTrianglesRemap() to convert to original mesh index.
Note
For convex meshes use PxConvexMesh::getPolygonData() to retrieve touched polygon data.
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inline PxGeomRaycastHit()