PxParticleVolume
Defined in include/PxParticleBuffer.h
-
struct PxParticleVolume
Particle volume structure.
Used to track the bounding volume of a user-specified set of particles. The particles are required to be laid out contiguously within the same PxParticleBuffer.
- Deprecated:
Particle-cloth, -rigids, -attachments and -volumes have been deprecated.