PxArticulationLimit
Defined in include/solver/PxSolverDefs.h
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struct PxArticulationLimit
Data structure to set articulation joint limits.
The lower limit should be strictly smaller than the higher limit. If the limits should be equal, use PxArticulationMotion::eLOCKED and an appropriate offset in the parent/child joint frames.
The limit units are linear units (equivalent to scene units) for a translational axis, or radians for a rotational axis.
Public Functions
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inline PxArticulationLimit()