PxLocationHit
Defined in include/geometry/PxGeometryHit.h
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struct PxLocationHit : public PxQueryHit
Scene query hit information for raycasts and sweeps returning hit position and normal information.
PxHitFlag flags can be passed to scene query functions, as an optimization, to cause the SDK to only generate specific members of this structure.
Subclassed by PxGeomRaycastHit, PxGeomSweepHit
Public Functions
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inline PxLocationHit()
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inline bool hadInitialOverlap() const
See also
Note
For raycast hits: true for shapes overlapping with raycast origin.
Note
For sweep hits: true for shapes overlapping at zero sweep distance.
Public Members
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PxHitFlags flags
Hit flags specifying which members contain valid values.
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PxVec3 position
World-space hit position (flag: PxHitFlag::ePOSITION)
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PxVec3 normal
World-space hit normal (flag: PxHitFlag::eNORMAL)
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PxF32 distance
Distance to hit.
Note
If the eMTD flag is used, distance will be a negative value if shapes are overlapping indicating the penetration depth.
Note
Otherwise, this value will be >= 0
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PxU32 faceIndex
Face index of touched triangle, for triangle meshes, convex meshes and height fields.
Note
This index will default to 0xFFFFffff value for overlap queries.
Note
Please refer to the user guide for more details for sweep queries.
Note
This index is remapped by mesh cooking. Use PxTriangleMesh::getTrianglesRemap() to convert to original mesh index.
Note
For convex meshes use PxConvexMesh::getPolygonData() to retrieve touched polygon data.
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inline PxLocationHit()